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- > Well, I finally was able to find some .WADs to use with Bad Mood and
- > Dview. May I suggest adding an FTP link to a .WAD that we all know works
-
- There is a link to a huge WAD archive on the WWW page now.
-
- > for sure with Dview and Bad Mood? I haven't been able to test Dview, as
- > I can't find a .WAD that works with it.
-
- Hmm, I can't see why there should be WADs that don't work with DVIEW.
- (It has been a long time since I last looked at the loader, though.)
- Could you point me to one or email it (not to the list)?
-
- > * Why is it so dark? It reminds me of Towers. That's why I don't like
- > Towers, it's just too dark. I realize that more light means more
- > objects to draw, but it's really dark!
-
- DOOM does not use the darkness to skip drawing objects far away, so BAD MOOD
- does not do that either. If a WAD was designed that way, you could see
- from end to end.
-
- > My thoughts on Dview:
- >
- > * Maybe I have Doom 2 .WADs. If so, it should tell me, not bomb out.
-
- I must admit I've only tried DVIEW with the ShareWare DOOM WAD and one
- third party one, but I thought the rest would work as well.
-
- > IMO, it's bad programming to ever let a program fail with bombs..
-
- I agree. When did you get the bombs? During load?
-
- > * Explain that Bad Mood is the Doom engine, and that Dview is something
-
- DVIEW is the DOOM engine as well, just an older version. The reason they
- are both available is that BAD MOOD only runs on a Falcon, while DVIEW will
- run on STs and TTs as well. And of course the sources to DVIEW are in C,
- so they're a lot easier to understand.
-
- DVIEW also has some nice features that are missing in BAD MOOD, such as
- - rotating map
- - single step drawing
- - colours assigned according to texture name
- - various debugging messages
-
- > else (why are we spending time on that?). I found it confusing at first.
-
- Noone (that I know of) has been spending a minute on DVIEW since the first
- truly working assembly version showed up.
- That said, I'm planning to turn the assembly version back into C.
- I know that may sound stupid, but BAD MOOD would then not have to be only
- an Atari project...
-
- I'll do my best to port it to the Jaguar as well when I find the time.
- It'll be interesting to see if we can do better than Id. ;-)
-
- > I still don't know why it's named Bad Mood.
-
- I think it was Laurent who came up with the name. The main reason it's
- so good (IMHO) is of course that the last word is DOOM backwards.
- It would be nice to come up with a couple of words that 'BAD' could be
- an acronym for, but still 'BAD MOOD' is certainly what our dear marine
- is in... ;-)
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
- of Technology | .signatures | rand@cd.chalmers.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-